教師著作
Permanent URI for this collectionhttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/31267
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Item Collaborative Early EFL Reading among Distributed Learners : A Simulation Pilot Study.(2006/7/5-7) Lan, Y. J.; Sung, Y. T.; Chang, K. E.; Hsiao, H. S.In this paper, we designed a wireless peer-assisted learning system for early EFL reading to enhance online collaborative EFL reading and provide distributed EFL learners with an opportunity to teach and learn with each other. Compare with the control group, the result shows that wireless EFL reading is emerging as a flexible and portable solution to the pedagogical challenges exist in conventional EFL reading teaching instructionItem Construct Mathematic Path and Interactive Problem Solving Discussion System in Mobile Leering Environment.(2006-07-01) Wu, L. J.; Hsiao, H. S.; Chang, K. E.; Sung, Y. T.Item Fostering Learning through Mobile Device-Based Real-Time Formative Evaluation.(2006-07-01) Sung, Y. T.; Chang, K. E.; Hsiao, H. S.; Huang, C. C.Item Math Path and Interactive Problem Solving Discussion System in Mobile Learning.(2006-01-01) Hsiao, H. S.; Wu, L. J.; Chang, K. E.; Sung, Y. T.Item Using Cognitive Affective Interaction Model to construct On-line Game for Creativity(2006-04-19) Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T.The paper constructed an online game for Creativity. The development of the game is based on the Cognitive Affective Interaction Model that was designed to help students develop the skills for divergent and creative thinking. First, we proposed a framework for designing creativity games. Then, an online game system is constructed with the strategies of teaching for creativity. We proved that the creativity of the learners can be improved by the proposed game-based learning system. Conclusively, game-based learning creates a new opportunity for creativity.Item Using cognitive affective interaction model to construct on-line game for creativity(Springer Berlin/Heidelberg, 2006-01-01) Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T.The paper constructed an online game for Creativity. The development of the game is based on the Cognitive Affective Interaction Model that was designed to help students develop the skills for divergent and creative thinking. First, we proposed a framework for designing creativity games. Then, an online game system is constructed with the strategies of teaching for creativity. We proved that the creativity of the learners can be improved by the proposed game-based learning system. Conclusively, game-based learning creates a new opportunity for creativity.Item Using Cognitive Affective Interaction Model to Construct On-line Game for Creativity.(2006-01-01) Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T.The paper constructed an online game for Creativity. The development of the game is based on the Cognitive Affective Interaction Model that was designed to help students develop the skills for divergent and creative thinking. First, we proposed a framework for designing creativity games. Then, an online game system is constructed with the strategies of teaching for creativity. We proved that the creativity of the learners can be improved by the proposed game-based learning system. Conclusively, game-based learning creates a new opportunity for creativity.