教師著作

Permanent URI for this collectionhttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/31269

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Now showing 1 - 10 of 15
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    From the Conventional to the Virtual Classroom.
    (2012-11-30) Liu, S. H. J.; Sung, Y. T.; Chang, K. E.; Lan, Y. J.
    This paper describes the field experience of two prospective teachers of Chinese as a Second Language (CSL) in the teacher-training programme, regarding the differences in pedagogic skills between the face-to-face and the virtual world of Second Life. The student teachers recounted how they made pedagogical changes in relation to the extent of the consciousness raising, decision making and perception towards the different environments. A qualitative approach was primarily adopted to elicit this information from the data that consisted of post-teaching interviews and reflection reports. The preliminary results confirm that, to some extent, the prospective teachers’ pedagogical knowledge was influenced by their previous experience (e.g., foreign language learning). The findings derived from a self-rating scale further reveal that the student teachers felt confident about their pedagogical knowledge and skills in the face-to-face context, e.g., conducting activities, but not confident in the virtual classroom, e.g., managing students’ conduct. Both the student teachers opined that teaching in the virtual world was feasible to engender the involvement and interest of learners. The teachers’ knowledge transferred from the conventional classroom to the virtual world has implications for teacher education.
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    The influences of online virtual situated environment to Chinese learning community.
    (2011-12-02) Tang, J. T.; Lan, Y. J.; Sung, Y. T.; Chang, K. E.; Hsiaoe, H. S.; Liu, T. C.
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    SPICE reading: A three-in-one share platform in cooperative English reading.
    (2010-08-18) Lan, Y. J.; Sung, Y. T.; Sheng-Kuang Chiu; Chia-huei Lin; Tzu-Chien Liu; Chang, K. E.
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    A virtual Chinese language class in Second Life: Lessons learnt from a two-month pilot study.
    (2010-12-03) Kan, Y. H.; Lan, Y. J.; Hsiao, I. Y. T.; Yang, S. J. H.
    Authentic context and active social interaction are two critical factors in the success of foreign language learning. Second life (SL) has been viewed as an attractive platform with potential for foreign language learning because of its virtual authentic real context. However, simply moving students to SL guarantee neither students’ active involvement and rich interpersonal interaction nor effective learning outcome. In a two-month pilot study of Chinese learning and teaching in SL, analytical results indicate that there is still more needed to do in SL to help create a more active Chinese language learning environment for Chinese learning and teaching for global learners. While this pilot study focuses on teaching and learning Chinese as a foreign language, the findings and suggestions are also relevant to understanding the related issues of other language.
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    From particular to popular: Facilitate EFL reading through mobile-supported cooperation.
    (University of Hawaii, 2013-10-01) Lan, Y. J.; Sung, Y. T.; Chang, K. E.
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    A cognitive-interactive approach to Chinese characters learning: System design and development.
    (2009-08-11) Lan, Y. J.; Sung, Y. T.; Wu, C. Y.; Chang, K. E.
    A solid knowledge of Chinese characters plays an important role in Chinese reading. Essentially, Chinese characters, a graphic- based orthographic rule, are much different from the words of an alphabetic language, such as English, French, etc. The uniqueness of Chinese characters make it is extremely difficult for most of the CFL/CSL learners no matter what their nationalities are. In this paper we developed a Chinese character learning system based on a cognitive-interactive perspective to help CFL/CSL learners learn Chinese characters. The results of a preliminary survey show that most of the surveyed CSL learners approved the learning system’s design rationale as well as made positive comments on the system learning effect upon their Chinese character knowledge construction.
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    Designing interaction tasks in Second Life for CFL learners: a preliminary exploration.
    (Australasian Society for Computers in Learning in Tertiary Education (ascilite), 2013-01-01) Lan, Y. J.; Kan, Y. H.; Hsiao, I,Y.T.; Yang, S.J.H.; Chang, K.E.
    The aims of this research were to develop guidelines for designing interaction tasks for learners of Chinese as a foreign language (CFL) and to investigate the attitudes of CFL learners toward a full CFL class in Second Life (SL). Three research questions were addressed in this research: (1) what are the attitudes of CFL learners toward the language learning tasks in SL? (2) what kinds of social interactions emerge from learning activities in a CFL class in SL? (3) how do those activities benefit CFL learners in the learning of Chinese in SL? Two studies were conducted to tackle these questions. The cognition, usage, and expansion (CUE) model was proposed based on the findings obtained from study 1 and then implemented and evaluated in study 2. The findings of study 2 indicated that the activities run in the CUE model were effective at motivating CFL beginners and improving their oral communication and social interactions. Based on the video data analysis, three criteria were proposed for designing learning activities. Suggestions are also made for future research on CFL teaching/learning in SL.