科學教育研究所

Permanent URI for this communityhttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/61

本所於民國75年秋奉教育部核准設立,經當時理學院吳院長京一、與數學系、物理系、化學系、生物系、地球科學系等系主任,以及本校科學教育學者之籌備和規劃,分別於75年成立博士班,於76學年度招收第1屆博士班學生,83年成立碩士班,於84學年度起正式招收第1屆碩士班學生,87年成立教學碩士班,於88學年度招收第1屆教學碩士班學生。

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    A collaborative support tool for problem-solving ability: Idea storming cube
    (2008-04-02) Huang, C. C.; Chang, C. Y.; Li, T. Y.; Wang, H. C.
    Problem-solving ability plays an important role in many science learning activities. In this paper, we propose a game-based collaborative learning support system called Idea Storming Cube to support problem-solving ability and help a user form a perspective-shift thinking habit.The system analyzes the knowledge acquired from the history of user inputs and compares it with the ideas possessed by the domain expert and other users in the current brainstorming group.The system is designed to provide user-,goal- and context-sensitive supports with this mechanism that stimulates more divergent thinking.We have implemented the tool with a magic-cube-like game for collaborative idea generation.A preliminary evaluation of the system is also re-ported in this paper.
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    Thinking hard together: The long and short of collaborative idea generation in scientific inquiry
    (2007-07-21) Wang, H. C.; Rose, C. P.; Cui, Y.; Chang, C. Y.; Huang, C. C.; Li, T. Y.
    Idea generation is a cognitive process that plays a central role in inquiry learning tasks. This paper presents results from a controlled experiment in which we investigate the affect on productivity and learning from doing idea generation tasks individually versus in pairs, with versus without automatic support from a virtual brainstorming agent called VIBRANT. Our finding is that individuals brainstorming with VIBRANT produced more ideas than individuals who brainstormed with a human peer. However, an additional finding is that while brainstorming in pairs lead to short term process losses in terms of idea generation, with a corresponding reduction in learning in terms of pre to post test gains, it produced a productivity gain for a subsequent distinct individual inquiry task. Furthermore, automatically generated feedback from VIBRANT improved learning during idea generation but did not mitigate the process losses that were associated with reduced learning in the pairs conditions.
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    A collaborative support tool for creativity learning: Idea storming cube
    (2007-07-20) Huang, C. C.; Li, T. Y.; Wang, H. C.; Chang, C. Y.
    Creativity plays an important role in many learning activities but how to enhance creativity with the support of modern computer tools deserves further studies. In this paper, we propose a game-based collaborative creativity support system called Idea storming cube to support creative thinking and help a user form a perspective-shift thinking habit. The system analyzes the knowledge acquired from the history of user inputs and compares it with the ideas possessed by the domain expert and other users in the current brainstorming group. The system is designed to provide user-, goal- and context-sensitive supports with this mechanism that stimulates more divergent thinking. We have implemented the proposed game with a magic-cube-like HCI for collaborative idea generation. A case study for preliminary evaluation of the system is also reported in this paper.
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    Providing support for creative group brainstorming: taxonomy and technologies
    (2006-06-30) Wang, H. C.; Ros�, C. P.; Li, T. Y.; Chang, C. Y.
    This paper describes our plans and current work towards developing a user modelingbased learning environment for creative group brainstorming in qualitative domains. This research framework aims to guide the investigation and integration of different brainstorming activities, theoretical foundations and supportive technologies in order to benefit learning most. Intervention studies and system development are proposed to take place in parallel to ensure that the design of system behavior is informed by research results.
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    Idea storming cube: A game-based creative thinking support system
    (2007-03-28) Huang, C. C.; Li, T. Y.; Wang, H. C.; Chang, C. Y.
    This paper describes a collaborative game-based creativity support system, Idea Storming Cube, in support of creative thinking. It aims to make people form a creative and perspective-shift thinking habit. The system acquires knowledge from domain expert, user inputs history, and individuals in the current brainstorming group, and then provides user-, goal- and contextsensitive supports. Comparing to classic tutoring systems, it focuses more on stimulating divergent thinking. The system can be put into the Basic Mode or the Idea Generation Mode in order to support different gaming objectives. A case study for preliminary evaluation of the proposed HCI tool for collaborative idea generation is also reported in this paper.
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    VIBRANT: A brainstorming agent for computer supported creative problem solving
    (2006-06-30) Wang, H. C.; Li, T. Y.; Rose, C. P.; Huang, C. C.; Chang, C. Y.
    This paper describes key issues underlying the design of a tutoring system that brainstorms with students in order to support qualitative problem solving. Cognitively oriented and socially oriented support are enabled by two technologies, namely heuristic-based feedback generation and community-data-driven social recommendation. Formal representations and corresponding automated reasoning procedures for these technologies are introduced.
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    An online testing and analysis system for students' creative problem-solving ability in sciences
    (2006-06-08) Huang, C. C.; Wang, H. C.; Li, T. Y.; Chang, C. Y.
    This paper proposes an online testing and analysis system for studying students’ Creative Problem-Solving (CPS) ability in sciences. Using an open-ended essay-question-type test, students are asked to express their idea and imagine how to solve problems better. Based on previous works, we utilize an automated scorer for evaluating students’ CPS ability. This system serves as a real-time (self-)assessment for online learners and a useful research tool to gather data for CPS studies. We have re-examined the inter-rater reliability of our automated scorer with new samples, and conducted a questionnaire survey for usability inspection. The preliminary results show the system is reliable for automated scoring and satisfactory for system usability. A roadmap for future development is also proposed
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    A user modeling framework for exploring creative problem-solving ability
    (2005-07-22) Wang, H. C.; Li, T. Y.; Chang, C. Y.
    This research proposes a user modeling framework which aims to assess and model users' creative problem-solving ability from their self-explained ideas for a specific scenario of problem-solving. The proposed framework, User Problem-Solving Ability Modeler (UPSAM), is mainly designed to accommodate to the needs of studying students' Creative Problem-Solving (CPS) abilities in the area of science education. The use of open-ended essay-question-type instrument and bipartite graph-based modeling technique together provides a potential solution of user model elicitation for CPS. The computational model has several potential applications in educational research and practice, including automated scoring, buggy concepts diagnosis, novel ideas detection, and supporting advanced studies of human creativity.