窗的意象在資訊產品與記憶溝通之關聯探討

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2025

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本研究旨在探討「窗」的意象在資訊產品設計與記憶溝通中的應用與意義。研究從「窗」這一日常元素的文化與象徵意義出發,結合資訊產品的發展歷史和記憶機制的分析,確立了三者之間的互動關係。研究分為文獻探討、設計實踐與效果評估三個主要階段,通過案例分析、問卷調查發現窗具有有開口能傳達訊息、看到想看到的事物、透明透光材質、能區隔或延展空間以及外觀與窗相似這5個原始理由。隨後本研究利用這5個原始理由作爲設計創作的基礎,提出了以「窗」為核心的創作策略,並實現了四個設計作品:「Between Two Worlds」、「Fortune Flickers」、「Oshi No Frame」及「Soul Communication Device」。這些作品在不同的展示場景中進行測試與評估,結果顯示它們不僅成功體現了「窗」的意象,其包括透明性、連接性以及功能性,也在情感共鳴方面得到了參觀者的高度認可。研究最後反思了設計策略的成效,並對未來的研究與創作提出了改進建議,旨在進一步拓展「窗」的意象在不同產品領域中的應用潛力。
This study aims to explore the application and significance of the imagery of"windows" in information product design and memory communication. Beginning with the cultural and symbolic meanings of "windows" as an everyday element, the research integrates an analysis of the historical development of information products and memory mechanisms to establish the interaction between these three aspects. The study consists of three main phases: literature review, design practice, and effectiveness evaluation. Through case analysis and questionnaire surveys, five fundamental reasons behind the perception of"windows" were identified: the ability to convey messages through an opening, enabling users to see desired scenes, the use of transparent and light-transmitting materials, the capacity to partition or extend space, and a physical resemblance to traditional windows. Based on these five fundamental reasons, this study developed a design strategy centered on the concept of "windows" and realized four design projects: Between Two Worlds, Fortune Flickers, Oshi No Frame, and Soul Communication Device. These works were tested and evaluated in various exhibition settings, with results demonstrating that they successfully embodied the imagery of"windows," including their transparency, connectivity, and functionality. Additionally, they received high recognition from visitors in terms of emotional resonance.Finally, this study reflects on the effectiveness of the proposed design strategy and provides recommendations for future research and creative endeavors, aiming to further expand the potential applications of the "window" imagery across different product domains.

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, 資訊產品, 記憶溝通, 推測設計, 概念設計, Window, Information Products, Memory Communication, Speculative Design, Conceptual Design

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