學習風格與擴增實境教育桌遊對中學生科技資訊與媒體素養的學習心流、學習成就、遊戲元素感知及行為模式之影響

dc.contributor許庭嘉zh_TW
dc.contributorHsu, Ting-Chiaen_US
dc.contributor.author張亞璇zh_TW
dc.contributor.authorZhang, Ya-Xuanen_US
dc.date.accessioned2024-12-17T03:24:35Z
dc.date.available2027-07-10
dc.date.issued2024
dc.description.sponsorship科技應用與人力資源發展學系zh_TW
dc.identifier61171026H-46246
dc.identifier.urihttps://etds.lib.ntnu.edu.tw/thesis/detail/51f3e8926e4f0dd30368727492e816b1/
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/123056
dc.language中文
dc.title學習風格與擴增實境教育桌遊對中學生科技資訊與媒體素養的學習心流、學習成就、遊戲元素感知及行為模式之影響zh_TW
dc.titleThe Effects of Learning Styles and Augmented Reality Educational Board Games on the Flow Experience, Learning Achievement, Perception of Game Elements, and Behavioral Patterns of High School Students in Information and Technology Literacy and Media Literacy.en_US
dc.type學術論文

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