學習風格與擴增實境教育桌遊對中學生科技資訊與媒體素養的學習心流、學習成就、遊戲元素感知及行為模式之影響
dc.contributor | 許庭嘉 | zh_TW |
dc.contributor | Hsu, Ting-Chia | en_US |
dc.contributor.author | 張亞璇 | zh_TW |
dc.contributor.author | Zhang, Ya-Xuan | en_US |
dc.date.accessioned | 2024-12-17T03:24:35Z | |
dc.date.available | 2027-07-10 | |
dc.date.issued | 2024 | |
dc.description.sponsorship | 科技應用與人力資源發展學系 | zh_TW |
dc.identifier | 61171026H-46246 | |
dc.identifier.uri | https://etds.lib.ntnu.edu.tw/thesis/detail/51f3e8926e4f0dd30368727492e816b1/ | |
dc.identifier.uri | http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/123056 | |
dc.language | 中文 | |
dc.title | 學習風格與擴增實境教育桌遊對中學生科技資訊與媒體素養的學習心流、學習成就、遊戲元素感知及行為模式之影響 | zh_TW |
dc.title | The Effects of Learning Styles and Augmented Reality Educational Board Games on the Flow Experience, Learning Achievement, Perception of Game Elements, and Behavioral Patterns of High School Students in Information and Technology Literacy and Media Literacy. | en_US |
dc.type | 學術論文 |