Using cognitive affective interaction model to construct on-line game for creativity

dc.contributor國立臺灣師範大學科技應用與人力資源發展學系zh_tw
dc.contributor.authorHsiao, H. S.en_US
dc.contributor.authorWong, K. H.en_US
dc.contributor.authorWang, M. J.en_US
dc.contributor.authorYu, K. C.en_US
dc.contributor.authorChang, K. E.en_US
dc.contributor.authorSung, Y. T.en_US
dc.date.accessioned2014-10-30T09:34:13Z
dc.date.available2014-10-30T09:34:13Z
dc.date.issued2006-01-01zh_TW
dc.description.abstractThe paper constructed an online game for Creativity. The development of the game is based on the Cognitive Affective Interaction Model that was designed to help students develop the skills for divergent and creative thinking. First, we proposed a framework for designing creativity games. Then, an online game system is constructed with the strategies of teaching for creativity. We proved that the creativity of the learners can be improved by the proposed game-based learning system. Conclusively, game-based learning creates a new opportunity for creativity.en_US
dc.description.urihttp://link.springer.com/content/pdf/10.1007%2F11736639_52.pdfzh_TW
dc.identifierntnulib_tp_E0204_01_018zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/35660
dc.languageenzh_TW
dc.publisherSpringer Berlin/Heidelbergen_US
dc.relationTechnologies for E-Learning and Digital Entertainment, Lecture Notes in Computer Science, 3942, 409-418.en_US
dc.titleUsing cognitive affective interaction model to construct on-line game for creativityen_US

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