Assessing the educational values of digital games.

dc.contributor國立臺灣師範大學教育心理與輔導學系zh_tw
dc.contributor.authorHong, J. C.en_US
dc.contributor.authorheng, C. L.en_US
dc.contributor.authorHwang, M. Y.en_US
dc.contributor.authorLee, C. K.en_US
dc.contributor.authorChang, H. Y.en_US
dc.date.accessioned2014-12-02T06:39:04Z
dc.date.available2014-12-02T06:39:04Z
dc.date.issued2009-10-01zh_TW
dc.description.urihttp://onlinelibrary.wiley.com/doi/10.1111/j.1365-2729.2009.00319.x/pdfzh_TW
dc.identifierntnulib_tp_A0219_01_006zh_TW
dc.identifier.issn1365-2729zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/40891
dc.languageen_USzh_TW
dc.relationJournal of Computer Assisted Learning, 25(5), 423-437.en_US
dc.relation.urihttp://dx.doi.org/10.1111/j.1365-2729.2009.00319.xzh_TW
dc.titleAssessing the educational values of digital games.en_US

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