The Learning Effectiveness of a Blended and Embodied Interactive Video Game for Kindergarten Students

dc.contributor國立臺灣師範大學社會教育學系zh_tw
dc.contributor.authorHong, J. C.en_US
dc.contributor.authorTsai, C. M.en_US
dc.contributor.authorHo, Y. C.en_US
dc.contributor.authorHwang, M. Y.en_US
dc.contributor.authorWu, C. C.en_US
dc.date.accessioned2014-10-30T09:31:18Z
dc.date.available2014-10-30T09:31:18Z
dc.date.issued2011-01-01zh_TW
dc.identifierntnulib_tp_A0502_01_026zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/33740
dc.languageenzh_TW
dc.relationInteractive Learning Environment.en_US
dc.relation.urihttp://dx.doi.org/10.1080/10494820.2010.542760zh_TW
dc.titleThe Learning Effectiveness of a Blended and Embodied Interactive Video Game for Kindergarten Studentsen_US

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